The long war started when the population of Deimos kept growing, but trade and farming capabilities failed to provide enough for its people. After a neutron explosion from a fusion generator in one of their food production centers, their supply dropped to only 10% of their needs. When Rhea and Kepler refused to send enough aid, the military joint command of Deimos took some of the Rhean farm moons by force, kicking off a full-scale planetary war.
Soon all planets had devoted all their resources to war.
After multiple battles for moons, asteroids, and surface positions on enemy planets, the Deimians and Rheans were decimated up to the verge of extinction. Before the pure annihilation of their enemies, the Keplians used their influence to sue for peace. In the conference set at the Magdalena moon complex, the peace treaties were signed.
Hundreds of years ago, we managed to break the chains of gravity and lightspeed. Now being shackled to a single planet is a distant memory…
They called it science fiction; now it’s science fact. It started with the Burst. A burst of almost uncontrolled energy generated by an Alcubierre drive.
Thanks to the Burst, we traveled through the stars, but because of the Burst, we soon lost contact with our home. Some called it “Earth,” some called it “Terra,” some called it “Hm.” But whatever you called it, that doesn’t matter anymore. When we got where we wanted to go, we found that place was nothing more than a glimpse of our past.
Centuries ago, we found a binary star system where Hyperion and Theia, two twin G2 stars, swung in an eternal dance in the void. Around them spun a plethora of planets in intertwined orbits with complex Lagrange points crowded with asteroids and small moons.
We made landfall with powerful rockets on multiple planets, attempting to establish flourishing colonies. Three planets were successfully colonized by humans: Rhea, Deimos, and Kepler. Now the Rheans, Deimians, and Keplians couldn’t be more different; because of differing environmental conditions, such small variances in gravity, radiation, and temperature ranges, evolution has branched, and each society has developed a vastly different culture.
The war ended six months ago. The winners of the war, the Keplians, decided to start a United Planets Organization with the very first mission of finding new resources.
That’s how the Interstellar Magdalena Center started its activities. There, the best trainers and commanders of the three planets show their strengths to the different teams that will colonize other planets.
MISSION TOGETHER is the last team that is training in Magdalena before they depart for planet Ultreia.
Their meals are short and to the point. For two Keplians to share a meal, there is a purpose, be it a business or political meeting or a contract discussion. For every action, there is a practical purpose for a Keplian. They are proud to be the winners of the war, and are now interested in mediating between all races to make the mission work, taking pride in their diplomatic acumen. They can be perceived as patronizing by other races (because they sometimes are).
By wearing the uniform, Keplians follow the legacy of those who served before them. They feel that any uniform embodies professionalism and commitment to Keplian Values: loyalty, duty, respect, honor, integrity and personal courage. The uniform is a symbol of honor and tradition, of esprit de corps and morale, and of personal excellence and pride. No matter what, they will be perfectly uniformed and clean while on duty.
The color of Kepler is red. Kepler is the spear point.
A democratic oligarchy with a full long-term evolution plan at hand. In the system, they are the needle of the balance.
Kepler won the war. An attrition win, but a victory nonetheless. Keplians were responsible for the Truce Accords, and are also the motivators behind the Mission Together project. They currently strive for peace and the rebuilding of the planets from the ashes of war. Acting as mediators, they have offered sanctuary to refugees before. They want Mission Together to be an example of the three races using their knowledge together.
Pragmatism rules their lives. Contracts are made for everything from their economy and trade to their families. A relationship contract, written by special lawyers and containing everything from the amount of possible partners, descendents, and the expiration date of the relationship, is only arranged and approved for a couple whose marriage makes sense. A very small (and sometimes oppressed) minority believes in something they call the Ceremony, a mystical event that ties spouses together.
Keplians are here to bring their ideals of tolerance to this mission and ensure the truce. They are politicians, tacticians, scientists, technicians, and particularly diplomats.
Keplians need pills to breathe the same air as the other races in the Interestellar Exploration Center of Magdalena where Mission Together is training. Every pill is worth it.
The racist slurs used to refer to Keplians: ‘trickster’ or ‘liar.’
Players that play Keplians will wear a red bracelet provided by the orga.
For Rheans, physicality is everything. They are often seen holding each other, even in public. Rheans prefer to share meals together where they chat swiftly, changing topics and comfortably sharing their food. For snacks, they sometimes sit in circles on the floor and serve one another. Public displays of affection are easily and comfortably shown between Rheans. They have been heard to call each other by the short hand ‘Rhe’ or ‘Re’ between themselves.
Rheans wear anything that reminds them of nature, particularly in memory of their formerly beautiful planet. They also are fond of “Alienism” Body Modification that translates to their concept of style/beauty. They are obsessed with the eyes, enhancing them however they can. They can “adapt” their uniform.
The color of Rhea is green, because Rhea was a Paradise… but not anymore.
After the war, this edenic planet has turned into a devastated desert. What once was a beautifully controlled jungle that fed all three planets now exists only in holovids and lab tubes. Science and Agriculture have melted into the creation of the Greenhouses that now support the very little left. To think they once were the garden and farmlands of the Tri-Planet Accords.
Rheans have always held a special definition of beauty. Those with a peculiar style, those who stand out the most from their counterparts, are the most beautiful in their eyes. One could use the word ‘alien’ to define the most beautiful people in Rhea. Body modification, tattoos, eye color changes, and other mods are regularly used by the Rheans to become more and more attractive.
Rhea is governed by an AI. This Artificial Intelligence sorts Rheans into couples for procreation in order to keep the Rhean legacy strong. Thus, the minds of Rheans are not concerned by such things as ‘romance,’ and they can enjoy their lives, likes, wants, and desires as they see fit, so long as they obey the AI’s procreation mandate. Wherever else their desires flow, they follow; ‘normalcy’ in relationships, as others know it on the rest of the planets, is unexpected and undesirable to Rheans. Most family groups tend to have more than one social mother and social father, depending on their parental relationships.
Their eyes are particularly sensitive to the atmosphere in Kepler, so they need eye drops to see at Exploration Center of Magdalena where Mission Together is training.
The racist slurs used to refer to Rheans: ‘licks’ or ‘treehuggers’.
Players that play Rehans will wear a green bracelet provided by the orga.
To Deimians, “The Unit” is their parent, their sibling and their child. The unit is to be respected, loved and taken care of. In Demian society, each unit tends to eat in groups, even bringing their wounded to the table regardless of if they have to hold them steady and/or feed them themselves. The unit stays together.
Deimians love technology. They wear tech implants, LED lights, steel and anything else that can remind them of their cities in the skies.
The color of Deimos is yellow. The same color of the skies around their floating cities and the work of the soil.
A military-driven culture forged in the fires of their own half-melting mineral planet, as miners and producers of raw metals for all the Tri-Planet Colonies, they extended beyond their planets to mine and produce every possible metal from their environment. Deimians have forever been a mining people, but work and life doesn’t collide in their cities in the skies.
When their population exceeded their trading and self-production capabilities, they started an all-out war. Now they are a decimated but proud race that has lost a long war that they fought to a bitter end.
Deimians have always been bred to fight. Their government is based on meritocracy: The Chosen Ones.
Deimians believe in non-blood related families. Children are born under the state’s parentage, called a ‘unit.’ Their family ties are the unit’s ties. Their battle mates become their siblings.
The Path of the unit is the path of the Deimian, and their spiritualism is derived from the unit. What’s mine is yours, and what’s yours is mine, and it all belongs to us, to the group, to the unit. Deimians love implants and technology. In fact, they invented the sleeves, a way to download a mind into a new body. Unfortunately, war has made the resources needed for sleeves a rarity.
Deimians have problems breathing in Kepler, so they need helmets to breath outside the Interestellar Exploration Center of Magdalena where Mission Together is training. After an hour of breathing without the proper equipment, they can suffer a severe lung condition.
The racist slurs used to refer to Deimians: ‘demons’ or ‘morlocks’.
Players that play Deimians will wear a yellow bracelet provided by the orga.
There are two variations of a sleeve, depending on your economic fortune.
The wealthy and the military both have access to custom grown sleeves, often improved versions of themselves: Faster, tougher, built for beauty. While it doesn’t lead to immortality, sleeves do lead to amorality. When you can indulge in any activity, without any fear – why hold back?
For those who cannot afford such luxuries, there are always “rent-a-body” agreements, or trades. There will always be more needs for a sleeve than there are those available. A market has grown where the average person can rent their body as a “sleeve” to another for a short amount of time, or a straight up trade between two individuals on different planets.
The weary businessman that doesn’t have the time to travel physically opting for mind transfer, the grandmother wanting to visit her children without the means to pay the exorbitant costs of traveling from one planet to another, the research undergrad, the artist wanting to experience another life, etc. All of these are in the market for this service. Of course, all cost-saving measures come with certain risks. Cross transference of personality and traits are not uncommon, especially after extended periods of time. A mind cannot be held in stasis for an indefinite period, but rest assured, due to extensive background checks, problems like unsavory individuals using the system to commit murder or other criminal activities have primarily been dealt with.
During and after the war, only the richest could afford sleeves. They were used with military purposes by Deimians until the resources were scarce. Now there are only a few sleeves available. It is punishable by law to wear a sleeve from a different planet than your own.
The androids, AIs in sleeves, don’t seem much different than humans. But they are programmed to live, to feel, and to behave.
Playing an android means you are not playing a person but a thing. Dehumanization might be a trigger for some players.
[The EMbrace Unit]
The EMbrace Unit at Mission Together is an experimental subdivision of artists. They are profesional companions who provide care for those they choose as clients. The ones belonging to this unit are respected professionals as their human and synthetic counterparts are in their respective planets. They also have a recognizable level of influence with leadership. This is a small unit so far comprise of an android set to the specifications of each race. The individuals involved in this unit, will experience, romantic, sexual, political and existential plots.
There are are special commands to androids and specific safe words for the players who play an android.
Androids wear a light dispositive (a prop) that we will provide. It can be hidden so that no one knows they are androids. Androids only follow the commands of their maker to the extent they were programmed, for the function they were programmed for. All android character sheets will have this info. For example, an EMbrace Unit android will never follow commands to have sex with someone because they were created aware of their nature and given free will to choose how to comfort human.
ONLY A MAKER can say the command: Command+the order. Learning a command would take someone weeks, so it is not a possibility in the game. Please don’t use this command unless you are a maker.